tier
region
S
4.09
avg place
54%
top 4
25%
win
Final board
★★
★★
★★
★★
★★
★★
★★
★★
tap a unit, then a hex, to arrange for your lobby
observed positioning (MetaTFT Diamond+ telemetry) — drag to adapt to your lobby
Leveling
Fast 9 · most players finish at level 9LVL 82%6.60
LVL 980%4.60
LVL 1018%1.59
share of games ending at each level · avg place there — aim for the level that keeps placement green
Carry items
Draven
in 83% of boards · avg 4.01 · item plan ▸
GLOBAL
4.06
3.90
3.88
4.00
Ezreal
in 95% of boards · avg 4.06 · item plan ▸
GLOBAL
4.31
4.09
4.31
4.17
Maokai
in 88% of boards · avg 3.95 · item plan ▸
GLOBAL
3.81
3.68
3.79
3.71
Gnar
in 94% of boards · avg 3.94 · item plan ▸
GLOBAL
3.47
3.24
3.36
3.36
Got something? — emblems, artifacts, radiants & Thief's Gloves in this comp
Radiant
SLAM ON
1.20
n=5
5.33
n=3
4.67
ours
4.57
global
Radiant
SLAM ON
2.57
n=7
4.46
ours
4.37
global
FLOW
Radiant
SLAM ON
2.57
n=7
4.43
ours
4.40
global
FLOW



Radiant
SLAM ON
2.60
n=5
2.80
n=5
4.12
ours
4.10
global
FLOW
Radiant
SLAM ON
2.73
n=11
4.00
n=8
4.03
ours
4.19
global
Artifact
SLAM ON
2.88
n=135
3.90
n=49
4.32
ours
4.44
global
Radiant
SLAM ON
3.08
n=12
4.11
ours
4.27
global
Emblem
SLAM ON
3.16
n=190
3.88
ours
3.93
global
FLOW

Radiant
SLAM ON
3.33
n=12
4.14
ours
4.24
global
FLOW


Radiant
SLAM ON
3.33
n=18
2.60
n=5
4.44
ours
4.46
global
FLOW
Contested — what it costs when someone else is on this line
18%
of its games
4.07
alone on it
4.20
sharing it
+0.13
contest tax
Mild cost to sharing this line.
Counts lobbies where another player finished on this same comp (427 boards). Players contested off the line before level 7 never show up here, so the real cost of forcing a contested comp is higher than this number.
Lobby matchups — red beats you
+0.72
+0.49
+0.43
-0.45
-0.49
-0.51